Blender is a hotkey-driven application, and fighting that is the slowest way to use it. But the full shortcut list is enormous and learning it wholesale is pointless.
These are the ones that pay for themselves within a week.

The Non-Negotiable Core
- G, R, S — grab, rotate, scale. Follow any of them with X, Y or Z to constrain to an axis, or type a number for an exact amount.
- Tab — toggle Edit Mode
- Shift+A — add object
- Shift+D — duplicate; Alt+D for a linked duplicate that shares mesh data
- Ctrl+Z and Ctrl+Shift+Z — undo and redo
Edit Mode Essentials
- 1, 2, 3 — vertex, edge, face select
- E — extrude
- I — inset
- Ctrl+B — bevel, then scroll to add segments
- Ctrl+R — loop cut, then scroll for count
- Alt+Click — select an edge loop
- Ctrl+Numpad+ — grow selection
The Ones People Discover Late
- Ctrl+A — apply transforms. Applying scale prevents an enormous number of downstream problems.
- Shift+C — centre the view on everything
- Numpad . — frame the selected object
- Alt+Z — X-ray toggle, essential for selecting through geometry
- Shift+Right-click — place the 3D cursor; Shift+C resets it
- Ctrl+Alt+S — save incrementally rather than overwriting
The Real Advice
Do not memorise a list. Pick three shortcuts you currently do through menus and force yourself to use the keys for a week. Then add three more.
Speed in Blender is not a talent, it is accumulated muscle memory — and it compounds across every hour you spend in the software afterwards.
More Blender resources in the 3DxDEV Library.

