Godot 4.7.2 Released: 57 Fixes and a Notable Mouse Input Fix

Godot 4.7.2 arrived on 18 August 2026 as the second maintenance release in the 4.7 line. No new features, which is precisely the point — this is the release that makes 4.7 solid for production.

What Is In It

57 fixes from 39 contributors, spread across the editor, rendering, GUI, input, networking, navigation and platform support. Notable items:

  • Threading hardening — the engine now prevents more than one main thread from existing, closing off a class of subtle and painful bugs
  • High polling-rate mouse fix on Windows — input lag caused by high-polling gaming mice is resolved. If your editor felt inexplicably sluggish, this may be why
  • Networking security — mbedTLS now always uses Godot’s own OS entropy source
  • Rendering — PCSS shadows no longer use the shadow range in the wrong coordinate space
  • Multiplayer — fixed peers ceasing to replicate nodes after a spawned node was deleted
  • Linux — IME popup positioning corrected under KDE Plasma with fractional scaling
  • 3D navigation debug colours now update without restarting the project

AccessKit, the accessibility library, was updated to 0.22.3.

Should You Upgrade?

Yes. The Godot team reports no known incompatibilities with 4.7.1 and encourages all users to move across. Maintenance releases are designed as safe upgrades.

Standard practice still applies: back up, or work in version control, before upgrading any project. That advice comes from the Godot team itself, not caution on our part.

Why Boring Releases Matter

It is easy to overlook a release with no headline feature. But 57 fixes across input, rendering, threading and multiplayer is the difference between an engine that works and one that irritates you daily.

The high polling-rate mouse fix alone will silently improve the editor for a lot of people who never realised their hardware was the cause.

Builds are available for Linux, macOS and Windows in both standard and .NET editions, along with export templates and the web editor.

More in our Godot collection and our look at shipping commercial games with Godot.

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