A Mobile Game Menu System in Figma
Wireframes to polished prototype for a casual mobile title.
Principles for readable, immersive heads-up displays in action games.
Hard-surface kitbashing and modular set design for real-time scenes.
High-to-low poly workflow for a game-ready stylized hero.
From blockout to playable loop in one week using UE5 Blueprints.
A deep dive into a custom collision pipeline for fast-paced action games.
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