Clothing Weight Transfer in Blender: Stop Sleeves Drifting Away from Arms

Clothing can have individually smooth weights and still separate from the body during a bend. The important question is whether the garment and body transition between influences in compatible ways at the same location.

Choose a useful transfer source

Use the correctly weighted body as a starting reference when the garment follows its surface closely. Check that both objects use the intended armature and that their resting positions align. Preserve a copy of the garment’s current groups before transferring anything.

Do not assume that the nearest surface always represents the right influence. A loose sleeve near the torso can pick up an unhelpful relationship if you accept a transfer without inspection.

Test the places where meshes separate

Raise the arm, bend the elbow and rotate the forearm. Inspect the sleeve from the side and underneath. For trousers, use a crouch and a high knee; for long hems, test the actual walking or sitting range.

Repair local transitions while watching both meshes. A small adjustment that hides body clipping in one pose may cause visible floating in another, so keep at least two opposing poses in the test.

Decide whether weights alone are enough

Loose or layered clothing may need a different design or simulation strategy for the intended motion. Do not force a skinning-only solution to reproduce every kind of fabric behavior.

Finish by exporting a representative action. Verify that the destination uses the intended skeleton and that the garment follows it without relying on an authoring-only modifier. Save the successful transfer method with the asset for later revisions.

For the bigger picture, use our free Rigify migration workflow and three-engine import test plan.

Official references and scope

Sources checked October 18, 2026. Interface names and capabilities can change; use the documentation for your installed version. The workflow above is an editorial checklist, not a published hands-on benchmark.

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