Tutorials, breakdowns, interviews and news from across game development, 3D modeling, animation, UI design and VFX. Browse the latest from the 3DxDEV community below.
- Artist Spotlight: Multi-Layer Cloth Physics Mastery by Sakura Rabbit
For game developers and anime-style digital artists, achieving clean, realistic physics on complex characters with multiple layers of clothing has always been… Read more: Artist Spotlight: Multi-Layer Cloth Physics Mastery by Sakura Rabbit - Botaniq Blender Addon Free Download: How to Get It + Full Feature Guide
Looking for the Botaniq addon free download? Learn what Botaniq is, how to install it, pricing, legitimate sources, and free vegetation alternatives for Blender. - RBDLab Blender Addon: Complete Guide to Destruction & Fracture Simulation
RBDLab is a powerful Blender addon for destruction and fracture simulation. Learn what it does, how it works, pricing, and free alternatives in this complete guide. - RetopoFlow 4 for Blender: Complete Retopology Guide + Download Info
RetopoFlow is the go-to retopology toolkit for Blender. Learn what it does, its key tools, pricing, download info, and how to start retopologizing your models. - How to Merge Objects in Blender: 4 Easy Methods (Join, Boolean & More)
Learn how to merge objects in Blender using 4 methods: Join (Ctrl+J), Boolean Union, Merge Vertices, and Merge by Distance. A simple step-by-step tutorial. - Human Generator Blender Addon: Guide to Realistic 3D Characters + Download Info
Human Generator lets you create realistic, rigged 3D humans in Blender fast. Learn its features, pricing, download info, and how to build custom characters. - Breaking Down Unreal Engine 5.8: The Future of MetaHumans & Markerless Mocap with Stefan 3D AI
The boundaries of digital artistry and indie game development just shifted—permanently. With Epic Games officially dropping Unreal Engine 5.8, creators worldwide are… Read more: Breaking Down Unreal Engine 5.8: The Future of MetaHumans & Markerless Mocap with Stefan 3D AI - Cinematic Explosion Simulation in Houdini
Pyro sims and rendering tips for film-quality explosions. - Creating a Magic Spell VFX in Unity
Particle systems, shaders, and timing for a satisfying spell cast. - A Mobile Game Menu System in Figma
Wireframes to polished prototype for a casual mobile title. - Designing a Clean Game HUD
Principles for readable, immersive heads-up displays in action games. - Modeling a Sci-Fi Environment in Blender
Hard-surface kitbashing and modular set design for real-time scenes.