A fully procedural traffic cone built entirely in Blender Geometry Nodes by Alex Martinelli. Every part of the cone is driven by node parameters, so you can reshape it, change proportions, and generate endless variations from a single setup.
What You Get
- A single .blend file with a Geometry Nodes modifier
- Fully parametric cone body, reflective stripes and weighted base
- Clean node tree you can study and reuse
Why It Is Worth Studying
Beyond having a ready-to-use prop for street scenes and game blockouts, the node tree is a compact, real-world example of production-quality parametric hard-surface modelling.


